A mafia-themed MMORPG set during the 1920s-30s Prohibition era in the U.S. is up for sale. Developed over two years, it's nearly complete, with 95% development done; only the 'family' feature remains unfinished. Designed with custom-built systems in PHP, MySQL, JavaScript, AJAX, and HTML/CSS, the game requires a buyer proficient in programming or one who knows a programmer. It includes various systems like crime activities dependent on stats, a job system tailored to each city, mechanics for travel, home upgrades, banking, combat, extortion, and character development. Additional game features consist of a shop for items, a speakeasy with the family area, missions, detective hire, player attack capability, local marketplaces, and achievement tracking. Content includes a crime and job system specific to each city, release rights to associated illustrations, and an intro video. There's a built-in revenue system, primarily through selling 'Gold Bars' used for in-game enhancements, with a plan for memberships and upgrades tied to a monetization scheme. Despite having some initial earnings, there's been no advertising due to fund shortages. The seller offers a month of support post-purchase to guide the buyer through the game's mechanics, and a week for initial bug fixes. Even though the project is not finalized, the seller seeks to pass it on to someone with more resources and marketing expertise, acknowledging a potential financial loss but lacking the ability to continue its development independently.