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Content & Media Projects

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Content & Media Projects | Education

A fully functional multi user Virtual Reality Educational Application that runs flawlessly on Meta's Quest 2/3 Headsets to be used in college when teaching DNA.
Content And Media Project Education Sponsored Confidential
Business Location
Site Age
27 years
Profit Margin
91%
Profit Multiple
1.2x
Revenue Multiple
1.1x
Content & Media Projects Education
About the Business

The company is offering to sell the source code and documentation for its "DNA Learning Module," a virtual reality educational application designed for college and advanced high school Biology and Chemistry courses. Developed using the Unity Game Engine, the application currently operates on Meta Quest 2/3 headsets but can be adapted for other systems. This multi-user VR application connects up to 20 headsets wirelessly in a classroom, allowing all participants to see and interact with the same DNA Molecule Scene. The interactive nature of the module provides a hands-on learning experience by letting users manipulate nucleotides within the virtual DNA structure. The company has a longstanding background in software engineering and consulting, focusing recently on integrating virtual reality into educational settings. Aside from the Quest headset, the application is also adapted for immersive environments like CAVE facilities at select universities, although the latter is not included in the current sale offering. Potential customers include approximately 4,000 degree-granting institutions in the U.S., as well as advanced high school programs. The financial proposal is pre-revenue, with an anticipated licensing fee of $200 per student; sales forecasts project $90,000 in the first year assuming adoption by 45 colleges. The ideal buyer is expected to have expertise in software licensing, promotion, and distribution, preferably with experience in educational or scientific software and familiarity with the Quest ecosystem and Unity Game Engine. The company seeks to partner with a buyer who can market and distribute this educational tool effectively across a broad educational marketplace. For further details, prospective buyers are encouraged to view provided online resources and contact the seller.
Content & Media Projects Education
Payment Methods
Escrow.com
FlippaPay
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